Kids, Tweens, and Teens – The Growth of Virtual Worlds

Today’s youth have a “lifetime of social networking capability (especially young children). How do we include this / scaffold this into the educating / learning experience?
Virtual Worlds 2010+[gigya width=”425″ height=”355″ src=”http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=virtualworlds2010-090930131744-phpapp02&stripped_title=virtual-worlds-2010-2098472″ quality=”high” wmode=”tranparent” ]
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